City Walk is a continuation of the world every row of the technical investigation and the study of human movement and emotional design, architecture and sound. It is inspired by the feeling of walking through the city, and how to record changes to the environment feelings and emotions. As you are part of the fabric of the city, an artificial ecosystem. SEO utopian visions of the 1960s, the practice of architecture, Archigram, Walking City is a video sculpture evolve slowly. Language and materials that have been observed in a radical change in the architecture as a walking city novelties constantly adapt to environments, it is true. What seems like a 3D person wrapped in digital costume changes and fractures and remodels moves in the work of video sculpture permanently in the middle of the screen constantly: a form of artificial life, do not feel synthetically create their movement. And examines the structural processes in modern architecture found, which led to many of the aesthetic results. Domes of Buckminster Fuller from the inside to the outside of buildings and public museums Daniel angle systems darling future biomorphic structures Richard Rogers. Houdini was created with, Citywalk used an operation smoothly in different mode mobile to change faceted forms, with the features and ferocity, and the cycle of going anchors the room.
CREDITS
Creative Director: Matt Pike
Animation: Chris Perry
Sound Design: Simon Pike (Free Farm)
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